Joined: March 30th, 2014, 12:06 pm Posts: 78
Starcraft II Gateway: United States
----Information for Relic's Testmap---- ------Changes from LIVE Map------ If you want to try the map out, search for "Relic's Testmap" or "Relic Marine Arena" in Arcade section of SCII
REMEMBER: This is a W.I.P. testmap - adding in some changes. Do not expect the new stuff to be perfectly balanced yet.
What this map is for:
This map contains the latest pending-publish changes to live map. (though not all the stuff will go live).
It is also for LotV Testing: Some extra units/mechanics may be added on testmap to scrim test ideas for LotV. These additions obviously would NOT go live for WOL)
Section unit Abil comments
WIP MAP // To fix melee issues and range. aligned with mechanics. Most morph counters are same with changes mainly to DD/lancer/roach/TZ on placement. Alignments now fit with mechanics of units:
Tag Changes: Current/previous:
Spoiler:
Each unit counters those to right, countered by those to left. Counters own Counter Hard Countered By, Soft Countered By > UNIT > Hard Counters, Soft Counters
Sniper: Maraider, Brutalisk, Destroyer, Tanklings, Devil Dogs >>> Sniper >>> Immortal, Goliath, Lancer, WarpZealot,, DevilDogs Mechanics wise sniper are also bad vs lancer because of lancer splash
Goliath: Destroyer, Maraider, Sniper, Beets, , Cracklings, DevilDogs >>> Goliath >>> Lancer, Immortal, Brutalisk, Reaver, WarpZealot, (mechanics wise beets vs goliath is bad since goli are the 2nd best merc (besides immo) vs armor scaling, similarly goli are mechanics wise a hard counter to tanklings.. also stalker splash is decent vs goliath small collision, despite goli supposed to be HC to stalker)
Immortal: Sniper, Destroyer, Goliath, Crackling, WarpZealot, Beets >>> Immortal >>> Brutalisk, Stalker, Maraider, Reaver, Beets (Mechanically a good counter to tanklings and DD armor, while temps are good mechanically vs immo, they don't have bonus scaling vs them)
Lancer: Goliath, Sniper, Immortal, Crackling, Warps, Templots >>> Lancer >>> Maraider, Brutalisk, Destroyer, Tanklings, Beets (Lancer splash doens't actually help it vs what it's supposed to counter, but does significantly hurt Goli, Sniper, Cracklings which are supposed to counter lancer)
Templot: Brutalisk, Maraider, Tankling >>> Templot >>> ,Lancer, Reaver, Beets, Brutalisk, Maraider, (Mechanically good vs beets melee, but not ideal vs bruta/raider splash. better off being placed vs immo and goli which are high dmg low splash units.)
Cracklings: Maraider, Destroyer, Beets, DevilDogs, >>> Crackling >>> Immortal, Goliath, Lancer, WarpLot, DevilDog (cracks as only t1.5 counter to devildogs.... ok.)
DevilDogs: Beets, Destroyer, Sniper, Cracks, DevilDogs >>> DevilDogs >>> Goliath, Destroyer, Sniper, Cracks, DevilDogs (basically counter every unit that gains bonus dmg vs them... mechanics wise the ideal units vs them are immo, and to a lesser extent lancer... goli which does good vs armor is small and gets countered by thier AOE and dmg bonus, only melee vs them is beets which isn't that great.)
Warplot: Sniper, Goliath, Crackling, Warplot >>> Warplot >>> Lancer, Immortal, Brutalisk, Reaver, Warplot (mechanics wise of the lots... it should be temps to be counter to immo not warps, and warps should be more ideal vs raiders, but don't have scaling vs them so they aren't long term.)
Think of it like a polygon. Each side is 1 tag (corners share tags with both adjacent sides) Melee has 1 tag and range(corners) have 2 tags. [Ex: Tanklings side is bio (so bruta/raud also have bio tag), WZ side is armored (so immo/bruta have armored tag) etc.. so bruta is armored and biological.
Attachment:
Screenshot2016-03-28 12_08_46.jpg [ 856.58 KiB | Viewed 16385 times ]
Counters listed by name:
Spoiler:
To this: Notable merc changes are: Lancer to smaller size, lower direct damage but more splash. Beets to have conc immunity and higher damage cleave (but can't hit many targets at once with it).
Unit: Range HC, Melee HC, Range SC, Range SC, Melee SC, Melee SC >>> UNIT >>> Range HC, Range SC, Range SC, Melee SC, Melee SC, Melee SC,
Unit: Range HC, Melee HC, Range SC, Range SC, Melee SC, Melee SC >>> UNIT >>> Range HC, Range SC, Range SC, Melee SC, Melee SC, Melee SC,
Unit: Range SC1, Range SC2, Melee SC1, Melee SC2 >>> UNIT >>> Range HC1, Range SC1, Range SC2, Melee SC1, Melee SC2, Melee SC3
Changes to units:
Spoiler:
Elites: MiniThor: Auto: - Bonus vs 'summoned' to 25% (from 0)
Merc:
Beets: - Conc immunity Auto Cleave: - DMG to 35 (from 27) - Max hit to 2 (from no limit) Roach: - Conc immunity Auto: - DMG to 25 (from 23) - AOE radius to 0.4 (from 0.5)
Lancer: - Radius to .5625 (from .625) Auto: - DMG to 19 (from 22) - Splash fraction to .35 (from .25)
Goliath: - Radius to .5625 (from 0.5) - Armor to 2 (from 1) AG Auto: - ROF to 0.4 (from 0.5) - Dmg to 20 (from 17)
Joined: March 30th, 2014, 12:06 pm Posts: 78
Starcraft II Gateway: United States
For Mythic
Spoiler:
// Reference stuff for mythic.
(Roach is considered melee.. even tho it's really range unlike its morph beets)
Each unit counters those to right, countered by those to left. Counters own Counter Hard Countered By, Soft Countered By > UNIT > Hard Counters, Soft Counters
Sniper: Maraider, Brutalisk, Destroyer, Tanklings, Devil Dogs >>> Sniper >>> Immortal, Goliath, Lancer, WarpZealot,, DevilDogs Mechanics wise sniper are also bad vs lancer because of lancer splash
Goliath: Destroyer, Maraider, Sniper, Beets, , Cracklings, DevilDogs >>> Goliath >>> Lancer, Immortal, Brutalisk, Reaver, WarpZealot, (mechanics wise beets vs goliath is bad since goli are the 2nd best merc (besides immo) vs armor scaling, similarly goli are mechanics wise a hard counter to tanklings.. also stalker splash is decent vs goliath small collision, despite goli supposed to be HC to stalker)
Immortal: Sniper, Destroyer, Goliath, Crackling, WarpZealot, Beets >>> Immortal >>> Brutalisk, Stalker, Maraider, Reaver, Beets (Mechanically a good counter to tanklings and DD armor, while temps are good mechanically vs immo, they don't have bonus scaling vs them)
Lancer: Goliath, Sniper, Immortal, Crackling, Warps, Templots >>> Lancer >>> Maraider, Brutalisk, Destroyer, Tanklings, Beets (Lancer splash doens't actually help it vs what it's supposed to counter, but does significantly hurt Goli, Sniper, Cracklings which are supposed to counter lancer)
Templot: Brutalisk, Maraider, Tankling >>> Templot >>> ,Lancer, Reaver, Beets, Brutalisk, Maraider, (Mechanically good vs beets melee, but not ideal vs bruta/raider splash. better off being placed vs immo and goli which are high dmg low splash units.)
Cracklings: Maraider, Destroyer, Beets, DevilDogs, >>> Crackling >>> Immortal, Goliath, Lancer, WarpLot, DevilDog (cracks as only t1.5 counter to devildogs.... ok.)
DevilDogs: Beets, Destroyer, Sniper, Cracks, DevilDogs >>> DevilDogs >>> Goliath, Destroyer, Sniper, Cracks, DevilDogs (basically counter every unit that gains bonus dmg vs them... mechanics wise the ideal units vs them are immo, and to a lesser extent lancer... goli which does good vs armor is small and gets countered by thier AOE and dmg bonus, only melee vs them is beets which isn't that great.)
Warplot: Sniper, Goliath, Crackling, Warplot >>> Warplot >>> Lancer, Immortal, Brutalisk, Reaver, Warplot (mechanics wise of the lots... it should be temps to be counter to immo not warps, and warps should be more ideal vs raiders, but don't have scaling vs them so they aren't long term.)
To this: (via a few simple tag changes..Shrink Stalks/lancer rebalance to be a smaller splash merc. Beets: add conc immunity, roach: move attack to no splash higher dmg)
Unit: Range HC, Melee HC, Range SC, Range SC, Melee SC, Melee SC >>> UNIT >>> Range HC, Range SC, Range SC, Melee SC, Melee SC, Melee SC,
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