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PostPosted: January 5th, 2017, 5:04 pm 
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[TryHrd] Akash.566
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Spoiler:
Jan 5, 2017:

There was a ninja update sometime within the last few days that changed some tags, so here's an updated spreadsheet of counters.

When it says "counters", it means that the unit in that row (green) counters the unit in that column (red/orange/yellow).

Image

URL: http://i.imgur.com/iEHufu9.png

Forgot to do air, might do it later.

Briefly, hardcounters for air:
Bruta > scout
Sniper > voidray
Gol > muta
Lancer > wraith


Jan 9, 2017:
reverted, plz disregard lol (unless it is eventually un-reverted, then plz re-regard)


Last edited by Akash on January 10th, 2017, 1:19 am, edited 3 times in total.

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PostPosted: January 7th, 2017, 5:44 pm 
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[TryHrd] Mythic.410
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This is weird. I think if Josin had changed the counter system, he'd at least tell us...


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PostPosted: January 7th, 2017, 6:45 pm 
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Imo it's not bad - it's kind of a nerf to sniper and buff to lancer/raider.

However, very few players know about the change, even among those who play daily.


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PostPosted: January 7th, 2017, 9:24 pm 
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I noticed lancers were beating up on snipers but I thought that was just me being good :(


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PostPosted: January 7th, 2017, 10:26 pm 
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[TryHrd] Akash.566
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I have to admit, its pretty funny seeing premades choose 2 mercs that they think are a good combo and rekting them both with a single merc :P


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PostPosted: January 8th, 2017, 7:12 am 
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I dont find the Lancer changes funny at all frankly. They were already a very strong merc when used properly with blink but now it appears that they trade extremely well with Snipers and Goliaths - their two supposed counters.

I do notice that Gols do out-scale them in the end, but that is only after TONS of health has been pushed on them and only late-game.


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PostPosted: January 8th, 2017, 10:47 am 
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Brutas are the new hard-counter to Stalkers?? WTF is going on...


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PostPosted: January 8th, 2017, 6:29 pm 
SomeDouche.929
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I had to learn about a lot of these changes the hard way, and this chart should make them much easier to memorize. Thanks a lot for posting, Akash!


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PostPosted: January 8th, 2017, 6:30 pm 
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[CxxS] Sonoma
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Does this mean my guide is no longer vaild? all the hard work nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo


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PostPosted: January 8th, 2017, 8:31 pm 
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     SomePrick wrote:
I had to learn about a lot of these changes the hard way, and this chart should make them much easier to memorize. Thanks a lot for posting, Akash!


np, i keep it open on a second monitor so I don't mess up lol


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PostPosted: January 9th, 2017, 1:15 am 
SomeDouche.929
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*Facepalm*

They reverted back to the version before the ninja updates


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PostPosted: January 9th, 2017, 7:34 am 
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Well, that's something...


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PostPosted: January 11th, 2017, 12:09 pm 
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JOSIN.433
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We believe there was a mix up between 2 map files.

It's a little confusing because the triggers from the correct map file seemed to be published with the data from the wrong map file...

In any case we fixed it after republishing.

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     Josin wrote:
Thank You, for being Kind, Respectful, and Appreciative of the Devs.
We have put a lot into this game and greatly appreciate your support. [wedabest]


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PostPosted: January 11th, 2017, 12:41 pm 
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[Royal] Montezuma.829
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so the bugs are fixed? Asking so I can lock the thread.


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PostPosted: January 11th, 2017, 12:45 pm 
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why would it need to be locked? lol


Last edited by Montezuma on January 11th, 2017, 1:18 pm, edited 1 time in total.
To keep Josins post visible versus having further unnecessary discussion.


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