I personally do not like where things are going for melee. Tanklings, cracklings, and temples are all beginning to look like the same, stat wise
I'm wondering what you guys think the role of each melee merc should be?
Tanklings - large (immune to splash and slow) high hp, but low dmg Cracklings - fast spawning high dps, but very weak to splash dmg, glass cannon Temples - slow scaling, but due to its passive, has high late game potential
All of these are pretty unique in my mind, but cracklings are getting tankier, and tanklings and temples are getting weaker.
why are they all converging?
|