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 Post subject: Nerf BC
PostPosted: April 14th, 2016, 9:27 pm 
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[TryHrd] RememberMe.983
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Can't get any air dominance with teched viking corruptor against multiple BCs each game.

rn BC counters pretty much any elite.

doesn't matter if you have maraider or CC, it just runs away and is bait
i'd recommend multiple stats be nerfed, or if bc was just reworked :C

also #tilted


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 Post subject: Re: Nerf BC
PostPosted: April 14th, 2016, 9:46 pm 
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[TryHrd] gerpums.646
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Get obs or ghost and emp.


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 Post subject: Re: Nerf BC
PostPosted: April 14th, 2016, 10:01 pm 
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[TryHrd] RememberMe.983
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     gerpums wrote:
Get obs or ghost and emp.

its not the yamato thats the only thing OP. It's just unkillable.

which is why i suggested a multistat nerf :C


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 Post subject: Re: Nerf BC
PostPosted: April 14th, 2016, 10:10 pm 
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[TryHrd] Akash.566
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Needs blink, stim, and 99 armor. That will balance it!

Seriously tho, half of the elites are OP; most of them are more tanky than heroes and deal more damage.
And they scale with all ups too :C


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 Post subject: Re: Nerf BC
PostPosted: April 15th, 2016, 6:56 am 
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[Ezmode] Gardul.111
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My suggestion the BC is to simply reduce the energy regeneration speed granted from health ups. A BC after about 15 minutes can basically Yamato every 30-45 seconds. It's unreal. You engage and even if you deny once, twice, three, four times with EMP, eventually the BC will catch you off-guard since it regens energy so fast and nail you.

Additionally, if the BC gains all of its energy, it will take 2 emps to deny a yamato, so at some point it takes your emp and just smiles as it tears through your army.

Last note here... Because the BC is getting the benefit of merc-ups, the army supporting it is growing in strength equally as well. It's not like investing in a hero where you have to spend separate money for the hero to be effective. So, overall the scaling and the benefits with BC are very strong mid-to-late game.


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 Post subject: Re: Nerf BC
PostPosted: April 15th, 2016, 9:54 am 
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Just cut the BC health, so that even nooby players cannot just use it to tank 3k damage before right clicking it to fly away


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 Post subject: Re: Nerf BC
PostPosted: April 15th, 2016, 9:57 am 
Zealous.174
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Nerf dps on auto attack, nerf mana regen.


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 Post subject: Re: Nerf BC
PostPosted: April 15th, 2016, 10:32 am 
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[TryHrd] Akash.566
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Just give it a laser or smth so you can see what it's targeting while yam charges (like hsm). That would be a pretty decent nerf to BC.


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 Post subject: Re: Nerf BC
PostPosted: April 15th, 2016, 11:29 am 
[TryHrd] Leddy
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     Zealousy wrote:
Nerf dps on auto attack



hahahahah if anything auto attack should get a buff


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 Post subject: Re: Nerf BC
PostPosted: April 15th, 2016, 11:54 am 
Zealous.174
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It's auto attack is bad, but given how it tanks and how much of a threat yam could be, it shouldn't be able to kill anything with auto imo.

another thought was to nerf it's range so it would have to be more in front of an army.

ok i thought about it more...

-nerf auto attack range to 4, allow elite ups to scale back 5.
-nerf it's acceleration on ms
-nerf mana regen.


maybe do something with drones, like when it's repairing, bc is immobile or has reduced ms.


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 Post subject: Re: Nerf BC
PostPosted: April 15th, 2016, 6:25 pm 
SomeDouche.929
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     Zealousy wrote:
It's auto attack is bad, but given how it tanks and how much of a threat yam could be, it shouldn't be able to kill anything with auto imo.

another thought was to nerf it's range so it would have to be more in front of an army.

ok i thought about it more...

-nerf auto attack range to 4, allow elite ups to scale back 5.
-nerf it's acceleration on ms
-nerf mana regen.


maybe do something with drones, like when it's repairing, bc is immobile or has reduced ms.



Agreed. I also like akash's idea of making the yamato target visible to the opponent. It doesn't make sense to me that players should have to guess which units to split.


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 Post subject: Re: Nerf BC
PostPosted: May 12th, 2016, 5:56 pm 
[Rival] Apocalypsee.1417
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     SomePrick wrote:

Agreed. I also like akash's idea of making the yamato target visible to the opponent. It doesn't make sense to me that players should have to guess which units to split.


My problem with the unit is it's yamato always gets cancelled. So it feels like I threw away units while trying to split them away. Although a target for Yamato wouldn't be that helpful of a change because the bc only points at the unit it's going to fire on.


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 Post subject: Re: Nerf BC
PostPosted: May 12th, 2016, 7:34 pm 
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[TryHrd] Akash.566
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The target still needs to be guessed tho, unlike HSM. BC only points in the direction of the unit (doesn't give depth), but HSM tells you immediately exactly which unit will be hit.


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 Post subject: Re: Nerf BC
PostPosted: May 12th, 2016, 8:36 pm 
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[TryHrd] RememberMe.983
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     Akash wrote:
The target still needs to be guessed tho, unlike HSM. BC only points in the direction of the unit (doesn't give depth), but HSM tells you immediately exactly which unit will be hit.

Pfffft. casual

i can narrow down and split unit for fully teched yamato, but i can't figure out HSM for shiet. Tried the Medivac thing and then i realized that most of the HSM goes straight for the medivac
[dunno]


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 Post subject: Re: Nerf BC
PostPosted: May 12th, 2016, 8:52 pm 
[TryHrd] Leddy
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     Akash wrote:
The target still needs to be guessed tho, unlike HSM. BC only points in the direction of the unit (doesn't give depth), but HSM tells you immediately exactly which unit will be hit.


Lmao weird, i can tell bc yam better than hsm


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