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 Post subject: Hallucination
PostPosted: September 29th, 2017, 7:22 pm 
Valour.796
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Joined: April 1st, 2014, 2:28 pm
Posts: 49
Location: New Zealand
Starcraft II Gateway: United States
Hallucinated units need to take die on impact TBH (like changelings). They absorb way too much dmg and with detection they simply block ur path, causing ur units to not be able to fire properly.

They need to be more counterable with AOE, which is why I think they should die on impact. Hallicinated elites can be the same as they are now, but for units, especially melee, currently it is just so abusable.

Also to be considered is how safe the sentries are jst sitting in their base the whole time. And how late game they have so much HP the opponents just need permanent detection even if they know its hallucinated units.


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 Post subject: Re: Hallucination
PostPosted: September 30th, 2017, 7:41 am 
Seering.425

Joined: April 23rd, 2014, 10:37 pm
Posts: 67
Starcraft II Gateway: United States
I agree something needs to be done. The simplest solution is to remove the hallucination ability completely.

Thoughts from anyone else?


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 Post subject: Re: Hallucination
PostPosted: October 1st, 2017, 11:55 pm 
Valour.796
Valour won a Tournament! User avatar

Joined: April 1st, 2014, 2:28 pm
Posts: 49
Location: New Zealand
Starcraft II Gateway: United States
I think retain the ability to cast them on elites, that allows for some unqiue play.

If they are casted on units, I think the best way is to drastically reduce the number of hallucinated units, or remove it altogether. In return, prolong the duration when casted on elites.

Sentries are really not that bad tbh; underrated if anything.


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 Post subject: Re: Hallucination
PostPosted: October 2nd, 2017, 7:52 am 
Donor

Joined: November 29th, 2015, 9:08 pm
Posts: 162
Starcraft II Gateway: United States
Sentries are secretly op, but very underused.

You get an army trapped into a vortex while on the ledge and you can just send in a bunch of hallucinations and you have free access to someone's base. Good way to end a game early, force a save, or snipe a merc center.

Hallucination has already been nerfed though. You can't hallucinate heroes anymore.

Also sentries aren't completely untouchable even in base. Drop two marine pods on them and they'll be toast.


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 Post subject: Re: Hallucination
PostPosted: October 2nd, 2017, 9:56 am 
Gardul.1228

Joined: August 30th, 2017, 11:34 am
Posts: 108
Starcraft II Gateway: United States
I think Hallucinations should be 1/2 health of normal units. That would make them easier to dismantle but also still useful.


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