ThePandaPaw wrote:
DB - i think db range should be reduced slightly (like .5) since they can reach turrets from sides and db ball cast range should be reduced to like 10 and require vision. no reason for it to be so long imo.
Reavers- reduce armour scaling or starting. idk how much they just seem tooo tanky early on
ghost- snipe range reduce slightly since everyone complains
queen- nerf fungal root ability some how
i dont think chain rooting is fair. like a damage dealing os
dt- reduce armour scaling and or put a cd on second blink since it can just blink in void for 1.8 secs and 2 secs late is can blink away at max lvl is insane strong
DB - no opinion, this can be done
Reavers, we can nerf the armor
again Ghost- everyone is complaining about the auto attack range, not the snipe dmg
queen - i don't see why anyone would get queen if there was no root
dt - the armor scaling is 1 per upgrade, is that too much? I'm also for increasing DT blink cd
High templar - Cool down for storm. I'm thinking it starts at 7 in game seconds and with max levels, it will decrease to 5.25 seconds. That way its not stupid op and there's at least some risk when using HT.
Overseer - I'm thinking we should make changlings more spammable. Right now early game you can mass energy for 4 minutes and then lose 4 changlings to one marauder or any other splash. I think changlings should come more frequently, and with more numbers. The current cost of changlings is 50 energy and 10 bounty. I want everything scaled by 5 down so it should be 10 energy and 2 bounty.
Of course this comes with huge nerfs to changlings. The splash will be considerably small and maybe kill 2 rows of marines around it.
Changling synthesis will no longer increase the splash range of the changlings, it'll increase the move speed of the changlings.
I'm also looking to reduce the creep tumor county to 2, as if its a burrowed ling.
Observer - increase cost to 300 from (150)
Oracle - decrease cost to 150 from 300. Increase movespeed by 1. This thing is fast and does absolutely no dmg. It's basically a moving tower.