The Counter Circle:
Muta < Scout < Wraith < Void ray < Muta
Best Against: > Worse Against: <
muta > maraider, destroyer muta < lancer, goliath, brutalisk
scout > sniper, goliath scout < maraider, destroyer, lancer
wraith > immortal, lancer wraith < goliath, maraider, sniper
void ray > brutalisk, maraider void ray < immortal, sniper, lancer
AIR COMBOS
muta + goliath / (sniper/immortal)
scout + lancer/immortal / (brutalisk)
wraith + maraider/brutalisk / (destroyer)
void ray + sniper/destroyer / (goliath)
Hope this helps. Combos determined by which unit corresponds best with the given air unit. Based on how one complements the other through countering the other's counter. The mercs in parentheses are possible partners but are not as efficient as the other units, due to both being countered by a certain single unit. For example, one could go snipers and completely counter both void rays and (goliaths).
If you knew and memorized everything already, good for you. If I'm wrong on anything, please notify my secretary.
Last edited by Montezuma on March 20th, 2015, 5:21 pm, edited 1 time in total. |
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