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PostPosted: April 2nd, 2014, 5:32 am 
ModeratorDonor
[FVCKIN] Immortals.448
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Merc Stats and Counters
This is a list of detailed information of every merc in T1-4 you would find in-game. This list could be used for those new to the game, or those that just want quick answers to common questions like counters or starting damage on a particular unit. Ill be updating this if future changelogs modifies anything on the list. If I have made a mistake anywhere, please let me know so it can be changed! Hope you find this list to be useful. Thanks!

NOTE: This is only Statistical information you find in game, the mechanics and the how dos can be found through a few of these links here.
viewtopic.php?f=45&t=950

Also, for those that are beyond the basics of counters and tag info, but would like to know how to really open the game up with different mercs and strategies, you can begin with mythics' guide here viewtopic.php?f=45&t=164

* Counters
** Specialty/Ability or Training upgrades

T 1 Starting merc unless you change its 200 mins


Zealot-Armor
Spoiler:
Hp-100(90 shields)= 190
Damage-11
*Heavy-13.2
Psionic-10
Attacks-2
Range-Melee
Target-Ground
Weapon speed-0.46
Armor-2
Move speed-7.2

**Charge- additional move speed (+1.44) to target for 3 sec

*Soft counter (Heavy)
Marauder/Maraider
Roach/Beetle
Hydralisk/Brutalisk

Can upgrade to Warplot or Temple Zealot (1.5)


Zergling-Light
Spoiler:
Hp-105
Damage-7
*Psionic-8.4
Structure-5.6
Range-melee
Target-Ground
Weapon speed-0.29
Armor-2
Move speed-9

*Soft Counter (Psionic)
Sharpshooter/sniper
Destroyer
Temple zealot

** Ability to burrow underground

Can upgrade to Tanklings or Cracklings (1.5)


Maraider-Heavy
Spoiler:
Hp-140
Damage-14
*Light-16.8
Range-5
Target-Air and Ground
Weapon speed-0.62
Armor-1
Move speed-5.4

*Soft counter (light)
Zergling/crackling
Sniper
Goliath

**Concussive Shells (300 mins)- Slows down move speed to target (-2.7)
**Stim pack (included w/above)- Cost (20)hp per use, unit gains..
-Weapon speed (-0.21)
-Move speed (+0.27)
-Last for 10 seconds

Can upgrade to Maraider (1.5)


Sharshooter-Psionic
Spoiler:
Hp-135
Damage-9.5
*Armor-11.4
Range-5
Target-Air and Ground
Weapon speed-0.52
Armor-1
Move speed-5.4

*Soft Counter (Armor)
Zealot/Warplot
Stalker/Lancer
Immortal

**Experience and Precision (250 min)- Cost of immobility and Weapon speed (+0.22) to unit..
-Damage +3.8
-*Armor +3.8
-Range +1

Can upgrade to Sniper (1.5)


T 1.5 650 mins

Temple Zealot-Psionic
Spoiler:
Hp-175(90 shields)=265
Damage-12
*Heavy-13.8
*Massive-13.8
Attacks-2
Range-Melee
Target-Ground
Weapon speed-0.46
Armor-2
Move speed-7.56

*Soft Counter (Heavy or Massive)
Temple Zealot
Marauder/Maraider
Roach/Beetle
Stalker/Lancer
Reaver
*Hard Counter (Heavy and Massive)
Hydralisk/Brutalisk

** Training upgrades (x3) 300 mins each
-Weapon speed -0.075
-Movement speed +0.05
-Sheild HP +5
-HP +15
-Damage +0.5
-Armor +0.25

** Charge (free)-additional move speed (+1.44) to target for 3 sec
** Harden Sheilds (free)- Reduces incoming damage
- (Damage-Armor)x20% +5


Warplot-Armor
Spoiler:
Hp- 140 (90 shields)=230
Damage-14
*Armor-15.52
*Massive-15.52
Attacks-2
Range-Melee
Target-Ground
Weapon speed-0.39
Armor-2
Move speed-8

*Soft Counter (Armor or Massive)
Zealot/Warplot
Hydralisk/Brutalisk
Reaver
Immortal
*Hard Counter (Armor and Massive)
Stalker/Lancer

** Training upgrades (x3) 300 mins each
-Weapon speed -0.075
-Movement speed +0.05
-Sheild HP +5
-HP +15
-Damage +0.5
-Armor +0.25

** Blink charge (free)- Blink toward enemy
-CD 4 secs


Crackling-Light
Spoiler:
Hp-165
Damage-7
*Armor-8.05
*Mechanical-8.05
Structure-5.6
Range-Melee
Target-Ground
Attack speed-0.16
Armor-2
Move speed-10

*Soft Counter (Armor or Mechanical)
Zealot/Warplot
Stalker/Lancer
Firebat/Devildog
Goliath
*Hard Counter (Armor and Mechanical)
Immortal

** Training upgrades (x3) 300 mins each
Damage +0.75
Attack speed -0.01
Hp +5

** Morph into Baneling (suicide unit) 7 mins each
Hp-85
Armor-2
Move speed-6.5
Damage-30
Structure-70
Targets- Ground

** Ability to Burrow underground

** Splash resistance- change to negate 40% splash damage

** Centrifugal hooks (250 mins)- increases move speed for baneling (+1.29)


Tankling-Biological
Spoiler:
Hp-200
Damage-6
*Biological-6.9
*Psionic-6.9
Attacks-2
Range-Melee
Targets-Ground
Weapon speed-0.3
Armor-2.5
Move speed-9

*Soft Counter (Biological or Psionic)
Sharpshooter/sniper
Maraider
Temple Zealot

*Hard Counter (Biological and Psionic)
Destroyer

** Training upgrades (x3) 300 mins each
Damage +0.33
Hp +15
Armor +0.75

** Morph into Baneling (suicide unit) 7 mins each
Hp-85
Armor-2
Move speed-6.5
Damage-30
Structure-70
Targets- Ground

** Ability to Burrow underground

** Splash resistance- change to negate 75% splash damage

** Centrifugal hooks (250 mins)- increases move speed for baneling (+1.29)


Maraider-Biological and Heavy
Spoiler:
Hp-195
Damage-19
*Light-23
*Psionic-23
Range-5.7
Target-Air and Ground
Weapon speed- 0.71
Armor-2
Move speed-5.6

*Soft Counter (Light or Psionic)
Zergling/crackling
Sharpshooter
Temple Zealot
Goliath
Destroyer
*Hard Counter (Light and Psionic
Sniper

** Training upgrades (x3) 300 Mins each
Splash radius +0.1
Splash damage 5%
Range +0.1
Damage +1
Hp +15

**Concussive Shells (300 mins)- Slows down move speed to target (-2.7)
**Stim pack (included w/above)- Cost (20)hp per use, unit gains..
-Weapon speed (-0.24)
-Move speed (+0.28)
-Last for 10 seconds

** +20% against air mercs


Sniper-Light and Psionic
Spoiler:
Hp-180
Damage-13
*Armor-14.95
*Mechanical-14.95
Range-5.9
Target-Air and Ground
Weapon speed-0.52
Armor-1
Move speed-5.6

*Soft Counter (Armor or Mechanical)
Temple/Warplot
Firebat/Devildog
Stalker/Lancer
Goliath
*Hard Counter (Armor and Mechanical)
Immortal

** Training Upgrades (x3) 300 mins each
Damage +1
Ranged Attack speed -0.02
Move speed +0.18
Hp +15
Range +0.1

**Experience and Precision (250 min)- Cost of immobility and Weapon speed (+0.22) to unit..
-Damage +5.2
-*Armor +5.2
-*Mechanical +5.2
-Range +1


T 2 400 Mins

Roach-Heavy
Spoiler:
Hp-190
Damage-23
Light-26.45
Mechanical-26.45
Target-Ground
Range-Melee
Weapon speed- 0.83
Armor-3
Move speed-6.72

*Soft Counter (Light or Mechanical)
Sniper
Zergling/Crackling
Firebat/Devildog
Immortal
*Hard Counter (Light and Mechanical)
Goliath

** Ability to burrow underground
** While burrowed receives 20% damage reduction when attacked
** Ability to regenerate life quickly while burrowed
** Tunneling Claw (300 mins)- Move while burrowed

Can upgrade to Beetle (2.5)


Firebat-Mechanical
Spoiler:
Hp- 220
Damage-12
*Light-13.8
*Psionic-13.8
Target-Ground
Range-Melee
Weapon speed-0.4
Armor-2
Move speed-6

*Soft Counter (Light or Psionic)
Zergling/Crackling
Sharpshooter
Destroyer
Temples zealot
*Hard Counter (Light and Psionic)
Sniper

Can upgrade to Devildog


Stalker-Armor and Massive
Spoiler:
Hp- 110(70 shields)=180
Damage-17
*Biological-19.55
*Heavy-19.55
Target-Air and Ground
Range-5
Weapon speed-0.56
Armor-2
Move speed-5.5

*Soft Counters (Biological or Heavy)
Marauder
Tanklings
Hydralisk/Brutalisk
Roach/Beetle
Destroyer
*Hard Counters (Biological and Heavy)
Maraider

** Blink (400 mins)- Teleport to close by areas

Can upgrade to Lancer (2.5)


Hydralisk-Heavy and Massive
Spoiler:
Hp-270
Damage-16
*Biological-18.4
*Psionic-18.4
Targets-Air and Ground
Range-5
Weapon speed-0.58
Armor-1
Move speed-5.76

*Soft counter (Biological or Psionic)
Maraider
Temple Zealot
Tankling
Sniper
*Hard Counter (Biological and Psionic)
Destroyer
Mutalisk

** Ability to burrow underground
** While burrowed receives 20% damage reduction when attacked

Can upgrade to Brutalisk (2.5)


T 2.5 650 mins

Beetle-Heavy
Spoiler:
Hp-280
Armor-3.5
Move speed-8.4

AS-Acid Saliva
Damage-13
*Light-14.95
*Mechanical-14.95
Structure-10.4
Range-Melee
Target-Ground
Weapon speed-1.04

NS-Needlespine
Damage-27
*Mechanical-31.05
*Light-31.05
Structure-21.06
Range-1.25
Target-Ground
Weapon speed-1.04

*Soft Counter (Light or Mechanical)
Sniper
Zergling/Crackling
Firebat/Devildog
Immortal
*Hard Counter (Light and Mechanical)
Goliath

** Training upgrades (x3) 300 mins each
Ranged attack speed -0.01
Melee attack speed-0.02
Damage +1
Health Regen +0.5
Burrow move speed +0.6
Armor +0.5

** Ability to burrow underground
** While burrowed receives 20% damage reduction when attacked
** Ability to regenerate life quickly while burrowed
** Tunneling Claw (300 mins)- Move while burrowed


Devildog-Mechanical
Spoiler:
Hp-300
Damage-12
*Light-13.8
*Psionic-13.8
Target-Ground
Range-2
Weapon speed-0.35
Armor-3
Move speed-6

*Soft Counter (Light or Psionic)
Zergling/Crackling
Sharpshooter
Destroyer
Temples zealot
*Hard Counter (Light and Psionic)
Sniper

** Training upgrades (x3) 300 each
Attack speed -0.025
Hp +10
Armor +0.75
Damage +1
Armor Penetration +10%
Damage Radius +0.05

**Stim- Cost of 30 Hp per use..
-Attack speed +3
-Takes in 9% less damage (15% w/trainings)


Lancer-Armor and Massive
Spoiler:
Hp-120(90 shields)=210
Damage-22
*Biological-27.6
*Heavy-27.6
Range-5.7
Target-Air and Ground
Weapon speed-0.44
Armor-2
Move speed-5.6

*Soft Counters (Biological or Heavy)
Marauder
Tanklings
Hydralisk/Brutalisk
Roach/Beetle
Destroyer
*Hard Counters (Biological and Heavy)
Maraider
Void Rays

**Training Upgrades (x3) 300 mins each
Shields +15
Armor +0.33
Attack speed -0.01
Damage +1
Range +0.1
Shield regen rate +1
Shield regen CD -1
Blink regen CD -1

** Has splash fraction up to 25% damage

** Blink (400 mins)- Teleport to close by areas


Brutalisk-Heavy and Massive
Spoiler:
Hp-410
Damage-14
*Biological-16.1
*Psionic-16.1
Range-5.7
Target-Air and Ground
Weapon speed-0.58
Armor-3
Move speed-5.6

*Soft counter (Biological or Psionic)
Maraider
Temple Zealot
Tankling
Sniper
*Hard Counter (Biological and Psionic)
Destroyer
Mutalisk

** Training upgrade (x3) 300 mins each
3rd Glave bounce penetration +5%
Range +0.1
Damage +0.5
Move speed +0.12
Hp +20
Attack speed +5%

**Glave wurm (400 mins)- can bounce to 3rd target for up to 50% damage
- Distrbution 100/75/50%


T 3 1000 mins

Reaver-Massive
Spoiler:
Hp-440
Damage-18
*Biological-20.7
*Heavy-20.7
Structure-12.4
Target-Ground
Range-Melee
Attacks-2
Weapon speed-0.67
Armor-4
Move speed-6.7

*Soft counter (Biological or Heavy)
Marauder
Roach
Beetle
Hydralisk
Brutalisk
Destroyer
Tankling

*Hard Counter (Biological and Heavy)
Maraider

**Training upgrades (x3) 300 mins each
Melee cleave radius +0.25
Damage +1
Attack speed -0.05
Move speed +0.22
Armor +0.75
Assault duration +0.35

**Assault (300 mins)- Charges nearby units and adds 50% armor during assault


Destroyer-Biological and Psionic
Spoiler:
Hp-220(120 shields)=340
Damage-22
*Light-25.3
*Mechanical-25.3
Range-5.7
Target-Air and Ground
Weapon speed-0.65
Armor-2
Move speed-5.76

*Soft counters (Light or Mechanical)
Zergling/Crackling
Sniper
Firebat/Devildog
Immortal
*Hard counters (Light and Mechanical)
Goliath
Scout

** Training Upgrades (x3) 300 mins each
Move speed +0.3
splash radius +0.1
Attack speed -0.02
Hp +10
Damage +0.5
Range +0.1

** Overcharge (400 mins)- cost of 30 shield points each use..
-Attack speed +10%
-Move speed +10%
-After all tranings will be +25%


Goliath-Light and Mechanical
Spoiler:
Hp-320
Armor-2
Move speed-6.5

AutoCannon
Damage-17
*Armor-19.55
*Massive-19.55
Target-Ground
Range-5.7
Weapon speed-0.5

Hellfire Missles
Damage-12
*Armor-13.8
*Massive-13.8
Attacks-2
Range-6
Target-Air
Weapon speed-0.62

*Soft Counters (Armor or Massive)
Zealot/Warplot
Hydralisk/Brutalisk
Immortal
Reaver
*Hard Counter (Armor and Massive)
Stalker/Lancer
Wraith

** Training upgrades (x3) 300 mins each
Damage +1
Air Damage +0.5
Range +0.1
Ground Attack speed -0.075
Air Attack speed -0.05
Hp- +10

** Multi-lock weapon system (350 mins)- Can target ground and air simultaneously


Immortal-Armor and Mechanical
Spoiler:
Hp-320
Damage-38
*Heavy-43.7
*Massive-43.7
Target-Air and Ground
Range-5.7
Weapon Speed-0.96
Armor-2
Move speed-5.76

*Soft counter (Heavy or Massive)
Marauder/Maraider
Roach/Beetle
Stalker/Lancer
Reaver
*Hard Counter (Heavy and Massive)
Hydralisk/Brutalisk

** Training upgrades (x3) 300 mins each
Damage +1.5
Attack speed -0.03
Matrix duration +1
Defensive matrix CD -1.5
Shields +10
Range +0.1

** Defense Matrix (400 mins)- Gives unit temporary shield of 100 for 7 secs.


T 4 (Flying Mercs) 1600 mins

Mutalisk-Biological and Psionic
Spoiler:
Hp-320
Damage-16
Light-12
*Heavy-20.8
*Psionic-18.4
Massive-12
Structure-13.6
Hero-24
Range-4.5
Target-Air and Ground
Weapon speed-0.69
Armor-3
Move speed-7

*Soft counter (Psionic)
Destroyer
Maraider
*Hard Counter (Heavy)
Void Rays
(Melee in general)

** Training Upgrades (x3) 300 mins each
Range +0.25
Attack speed -.05
Sight Radius +1
Health Regen +0.5

** Wings of Steel (400 mins)- Based on range, sight and movement
Move speed +0.25
Acceleration +0.5
Mutalisk range +0.75
Sight radius +1

** Flying takes in 15% less damage from spell and splash damage


Void Rays-Biological and Heavy
Spoiler:
Hp- 250(155 shields)=405
Damage-25
Armored-18.75
*Biological-28.75
Psionic-18.75
*Massive-32.5
Structure-17.5
Heroic-25.2
Range-4.5
Target-Air and Ground
Weapon speed-0.6
Armor-3
Move speed-5

*Soft Counter (Biological)
Maraider
Brutalisk
*Hard Counter (Massive)
Wraith
(Melee in general)

** Training Upgrades (x3) 300 mins each
Attack range +0.25
Damage +0.5
Shield health +10
Shield Regen +0.5

** Flux (400 mins)- Increases Acceleration and speed (+1.5)

** Continuous beam attack

** Flying takes in 15% less damage from spell and splash damage


Wraith-Armor and Massive
Spoiler:
Hp-370
Armor- 3
Move speed-7.2

Gemini Missles
Damage-21.75
Light-16.31
*Mechanical-28.28
Heavy-16.31
*Massive-25.01
Heroic-16.6
Targets-Air
Attacks-2
Range-5.5
Weapon speed-1.09


Auto cannons
Damage-17.5
Light-13.12
*Mechanical-22.75
Heavy-13.12
*Massive-20.12
Structure-14.88
Heroic-13.2
Range-4.5
Weapon speed-0.45
Targets-Ground

*Soft Counter (Massive)
Immortal
Lancer
*Hard Counter (Mechanical)
Scout
(Melee in general)

** Training Upgrades (x3) 300 mins each
Anti-ground Damage +1
Anti-Air Damage +0.75
Move speed +0.25
Anti-ground attack speed -0.01
Anti-air attack speed -0.03

** Flying takes in 15% less damage from spell and splash damage

** Dodge ability(400 mins)- Cost of 5 energy dodges range attack.
- max energy is 10
- regen for engery is increased with trainings

Scout-Light and Mechanical
Spoiler:
Hp-220 (150 shields)=370
Armor-3
Move speed-6.5

Anti-Matter Missles
Damage-18
Armor-13.5
Biological-13.5
*Mechanical-20.7
*Psionic-23.4
Heroic-15.3
Attacks-2
Targets-Air
Range-4.6
Weapon speed-0.81

Photon Blaster
Damage-15
Armor-11.25
Biological-11.25
*Mechanical-17.25
*Psionic-19.5
Struture-12.75
Heroic-12.6
Target-Ground
Range-4.6
Weapon speed-0.33

*Soft Counter (Mechanical)
Sniper
Goliath
*Hard Counter (Psionic)
Mutalisk
(Melee in general)

** Training upgrades (x3) 300 mins each
Attack range +0.3
Attack speed -0.1
Damage +0.25
Shield health +10

** Move speed and regen training (400 mins)- Faster Regen rate on shield
- Move speed +1.5


Last edited by Immortals on September 5th, 2017, 12:10 pm, edited 16 times in total.
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PostPosted: April 2nd, 2014, 5:38 am 
Grimmy.999
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This is mighty helpful! Props to Immortals!


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PostPosted: April 2nd, 2014, 5:46 am 
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Great stuff!

The soft/hard counters are missing for Reavers... FYI


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PostPosted: April 2nd, 2014, 7:01 am 
ModeratorDonor
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Fixed

good catch and thank you :)


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PostPosted: May 9th, 2014, 4:48 pm 
ModeratorDonor
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Updated from 5/2 Changelog

Brutalisk
- Decreased base damage to 14 (from 15.5)
- Decreased HP per CC to +20 (from +24)


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PostPosted: May 29th, 2014, 1:00 pm 
ModeratorDonor
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Updated per 5/24 Changelog

Tankling
- Increased base HP to 200 (from 190)
- Decreased collision size to 0.45 (from 0.5)
- Increased the splash reduction to 75% (from 50%)
(Cracklings remain at 50% splash reduction)

Reaver
- Increased supply cost to 7 (from 6)

Updated per 5/24 Changelog

Temple Zealot
- Increased supply cost to 5 (from 4.5)

Devil Dog
Removed the exception for marines from the firepack damage reduction


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PostPosted: May 30th, 2014, 6:56 am 
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What would be great with this would be an explanation of the scaling that happens with each merc as you do CC upgrades on them. Many times this is really confusing as to what to upgrade for what unit. Do you upgrade health on Templelots or Armor, or both? Do you worry about armor with Snipers? Should you only pump health on Brutas? What about damage scaling with Destroyers?

These are the types of things that get most people lost in the longer games and help more experienced players simply out-up good, but not vested-in-details, players.

Just a suggestion... Thanks.


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PostPosted: May 30th, 2014, 7:05 am 
ModeratorDonor
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That is a great suggestion gardul, but I think ill leave that to the guys that are doing tutorials. For a new person it would be a lot to soak in. This was made for a basic reference guide. Just everything you would find in-game, you have it here on one page. No explanations and how to, etc.

Also, made for all post with changelog updates so people don't have to go through each changelog to see if something happened, it would be post here of the update along with updated OP


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PostPosted: May 30th, 2014, 10:39 am 
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any takers??? :D


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PostPosted: June 12th, 2014, 3:53 pm 
ModeratorDonor
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Updated per 5/24 changelog

Tankling:
- Decreased HP per training to +15 (from +20)
- Decreased +damage per training to +0.33 (from +0.5)


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PostPosted: June 12th, 2014, 10:29 pm 
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Nice job bro. This is amazing.


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PostPosted: June 13th, 2014, 3:02 am 
Donor
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I just found this, hah saw this thread was made in April o.O

well thanks i will go into it all later in test mode etc, will help out a lot having it all laid out, nice work


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PostPosted: June 13th, 2014, 3:17 am 
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Thanks, I also made it for heros, elites, and marines with structures! :)

I figured these guides would help a lot with individual updated post as they come around


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PostPosted: August 19th, 2014, 6:46 am 
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[FVCKIN] Immortals.448
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Updated per 5/24 Changelog

Maraider
- Re-added -20% vs flying mercs


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PostPosted: October 12th, 2014, 3:20 pm 
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Updated per 10/10 Changelog

Crackling
- Decreased + armor per training to +0.25 (from +0.33)
- Decreased - Attack Period per training to -0.007 (from - 0.008)
- Decreased splash reduction from to 40% (from 50%)


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PostPosted: November 3rd, 2014, 5:48 pm 
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I got this page bookmarked. I will NEVER EVER lose it again.


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PostPosted: November 17th, 2014, 8:39 am 
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Updated per 10/31 Changelog

Crackling
- Removed + armor per training (previously +0.25)


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PostPosted: March 19th, 2015, 8:07 am 
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Updated per 3/17 Changelog

Goliath
- HP per CC decreased to +24 (from +25)

Warp Zealot
- Increased Base HP to 140 (from 135)
- Increased base attack Damage to 14 (from 13.5)

Reaver
- Increased base HP to 440 (from 420)

Wraith
REDESIGNED Dodge Ability
- Dodges ranged attacks for 5 energy
- Max energy changed to 10 (2 dodges)
- Energy regen now increases with trainings

Lancer
- Increased +HP per CC to +10 (from +8)
- Added +0.333 shield per training


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