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 Post subject: elite supply
PostPosted: April 25th, 2016, 11:52 pm 
Lumina.1600

Joined: October 28th, 2015, 11:16 pm
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can elites not take up supply plz, you really shouldn't be punished for being good enough to control 15 elites if you really want to. the "punishment" is already there anyway in that it gets exponentially harder to pull off when you get more. thanks


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 12:10 am 
[TryHrd] Leddy
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+1


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 12:55 am 
Zealous.174
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-1. Maybe if they take less supply, OK. But taking 0 supply, no.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 1:09 am 
Lumina.1600

Joined: October 28th, 2015, 11:16 pm
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what would be wrong with 0 supply


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 4:09 am 
[TryHrd] Leddy
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-1


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 4:37 am 
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[TryHrd] Akash.566
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-1 Firstly, the most influential units in MA are all elites, and I suspect this is due to their crazy scaling. Their scaling would have to be nerfed hard if they are gonna cost 0 supply. (it should be nerfed a little bit anyway imho - maybe 50% from both rines and mercs and 100% only with hero ups?) There should be no guarantee that simply having elites means you outfeed players that don't have elites.

Secondly, it's hard enough to take mid vs any elites already - looking mostly at tanks here, but it applies to others as well. Especially in a 2v2 situation near the end of the game, even if both teams are relatively even bounty, the team that parks 4 tanks in mid is not moving. Now imagine giving them more supply on top of it.

Being good enough to control more elites, lol. Some of them are just amove dps, others have abilities that you only need to activate about once every 10-30 seconds. Might as well give everything autocast too. Yes, there are some elites that take a lot of micro and need to constantly be controlled, e.g. ravens, but this is definitely not the case for a majority of them.

I'm not sure what role elites are supposed to be anymore. I thought at first that it was to support armies/heroes, but they often out-dps and out-tank heroes so that can't be the case.

If anyone doubts me, just try one game going mass elites, and getting merc/rine/hero ups equally along with the elite-specific trainings. It's way easier than you think, you can legit get around +20 attack by the 20 minute mark. It will quickly get to the point where you don't even need an army since your elites can solo anything.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 8:09 am 
Zealous.174
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     Lumina wrote:
what would be wrong with 0 supply


There will be no downside to massing elites. Given their current stats, scaling, and support they provide, it will be just flat out OP. You may see this as punishment to great players, but I see it as loophole to just mass elites, with a t1 merc and rines for 30 minutes, forget heros.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 9:44 am 
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[TryHrd] gerpums.646
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I think a lowered supply is a great idea, assuming elites get some form of blanket nerfs. Elites are already the strongest opener, and caster elites are strong all game. It would really promote skill if elites cost 0 supply, but they are already too strong.


The fact that the only viable openers anymore are elites is kinda disappointing really. A straight buff for them would be bad.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 2:54 pm 
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[Ezmode] Gardul.111
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Elites rule the game. If you dont have them, you fall behind quickly. No one who wins goes straight army anymore and frankly heroes are really tough to pull off.

1 elite = 5-10 units for DPS, health, and damage mid-late-game so if there is no supply cost, then frankly you're just effectively doubling your army size. Would be untenable.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 3:02 pm 
Lumina.1600

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the downside is you have a lot more money that can be taken away from you. Get flanked once and you basically just lost the game. this seems like a pretty big vulnerability to me


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 3:08 pm 
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[TryHrd] Akash.566
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Well if you have infinite elites, you can just vortex off one side, force field the other, and either lift in medi or simply just rekt whatever is left over and walk away. It's not like you would know anything about ms/sentry/medi though :C

Also it would be way harder to get flanked when your army size is so big.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 4:03 pm 
artyom.666
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+1

supply should be eliminated altogether if the game no longer lags cuz of it

it doesnt mean people will necessarily ever mass up, all it means that noobs will have that awesome feeling knowing they could mass up if they wanted to


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 4:15 pm 
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[EsYPsY] sexy.121
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All the bad players are saying -1 cuz they cant cntrl more then 1 elite anyway lol.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 4:33 pm 
Zealous.174
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     SeexySauce wrote:
All the bad players are saying -1 cuz they cant cntrl more then 1 elite anyway lol.

[whistle] let's not go in to your record of suggestions for balance.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 4:35 pm 
[TryHrd] Leddy
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Damn zealous


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 4:36 pm 
Zealous.174
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     Lumina wrote:
the downside is you have a lot more money that can be taken away from you. Get flanked once and you basically just lost the game. this seems like a pretty big vulnerability to me

Yeah, that is suppose to happen, same with heros.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 5:42 pm 
Lumina.1600

Joined: October 28th, 2015, 11:16 pm
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     Akash wrote:
Well if you have infinite elites, you can just vortex off one side, force field the other, and either lift in medi or simply just rekt whatever is left over and walk away.


you dont have infinite. each elite is still limited to 1/2/3. also the opponent has just as many opportunities to emp by obs/ghost, contaminate with os, nix lift, com grenade, minithor to break ff, use air elites, shell from out of range with tank, etc. in which case its not just a matter of zoning your opponent but juking out their efforts to deny your spells, which is a micro dance

so basically no, you cant just do that.

also about the flank into losing the game right there because you have so much in elites...yes, that is supposed to happen. You are agreeing that this is a vulnerability that is exploitable. Doesnt that mean you just agreed that this is ok?


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 6:12 pm 
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[TryHrd] Akash.566
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Just try out what I said in my earlier post then lumina. No army, just elites, mass as many as you can and upgrade them optimally. See how many you lose. Hell, even get flanked on purpose just to try it out. Then imagine how much easier it would have been if you had a substantial army. You'll easily realize how ridiculous it is to propose 0 supply elites lol

The only things I can see beating it are something like Air+DTA or a Queen that somehow manages to fungal everything multiple times.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 6:18 pm 
Lumina.1600

Joined: October 28th, 2015, 11:16 pm
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I cant just "try it out" because there are not enough good opponents active that I can try it against. Of course it works against pubs, but so does absolutely everything else. If this were to be implemented and we take players of similar skill level we then we could see valid results.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 6:23 pm 
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[TryHrd] Akash.566
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Well, you are tied for the BEST player in MA atm according to sexy, but we can't just balance around you, leddy, and fatalist.

I am a poor pub player who is very bad at this game, and even I can do well against people who are in clans using this strategy.

For real though, I can't believe that anyone still thinks Elites aren't the strongest/most influential units in MA. Even gerpums, who regularly uses a ton of elites, admits that they are.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 6:46 pm 
Lumina.1600

Joined: October 28th, 2015, 11:16 pm
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i never said they were not strong. I am only saying that if a player is skilled enough to handle more, then the game should not make that extra skill meaningless. You should be rewarded for being good.

Also youre much better than all the scrubs in active clans right now, so dont even try saying you do well against them. Of course you do. there is a large enough skill disparity that you should get similar results with any strategy anyway.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 6:53 pm 
Lumina.1600

Joined: October 28th, 2015, 11:16 pm
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or alternatively we could raise supply back to 650 or so. less punishment for people that can handle more things, more units for others to try to counter that with, air mercs arent as bad, and of course melee isnt viable at 550 anyway so really we lose nothing lol


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 8:02 pm 
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[Royal] Montezuma.829
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I said this a long time ago and restate it now....The game is balanced and built around new to avg players not the elite. It is the avg and new players that keep the game alive.


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 8:12 pm 
[TryHrd] Leddy
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false, the game is balanced around tryhrd clan


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 Post subject: Re: elite supply
PostPosted: April 26th, 2016, 8:17 pm 
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[EsYPsY] sexy.121
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     Zealousy wrote:
     SeexySauce wrote:
All the bad players are saying -1 cuz they cant cntrl more then 1 elite anyway lol.

[whistle] let's not go in to your record of suggestions for balance.

Please enlighten me on what suggestion I a have made that is bad?


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