Recently, I found myself rotating between just a few different openings, so I decided to give this a shot. Rules are simple: -must win with each opening once, within 4 attempts (if you can't win after 4 tries, move on) -must rush relevant upgrades (elite ups, merc trainings, hero levels, rine trainings, etc.) -must not be carried*
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All of these rules are basically to force you to use the unit - you can't just get the unit and leave it in your base the whole time, because you'll be behind. There is a * because some units are very difficult to carry with - if you used the unit and contributed to the victory, it counts.
You can, of course, do whatever you want after rushing the relevant upgrades. Can get spec/nix/os/whatever if you need to counter something, etc.
Great challenge not only for experienced players to switch it up, but for newer players to improve quickly. This will take anywhere from 47 games (win every game) to 188 games (lose every game).
I suggest going in some order that makes sense to make it easier to keep track of. For example, I'm doing all the elites first, in the order they appear in the cc. Next the heroes, then mercs, then rines.
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Examples/clarifications: -Elite: get the maximum number of elites allowed (for example, 2 medi), get both elite ups for that elite from the cc, and re-buy the elite if it dies. There are 17 elites.
-Hero: straight-level the hero from 0 to 7 (max). There are 9 heroes.
-merc: get the merc+morph, get the 3x trainings and the ability asap, if there is one. There are 18 mercs (tanklings/cracklings and temples/warps are separate).
-marines: get the centershop ups asap (2 minors, major, ranges). Need to play 3 games (once with each major).
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