So, there are some who want to balance the game for the general public, and others who want to balance for the top players. I am, and have always been, one that wants to cater to the average MA player.
For this reason,
I was originally in favor of a vote to randomize teams at game start. I had a few thousand games at the time of that post - some premade but majority solo. So, I can definitely see where you are coming from.
However, I realized after playing a few thousand more games (both premade and solo), that it essentially doesn't matter for this specific issue. Suppose that there are 2 players of above-average skill on 2 different teams. They will, unfortunately, often BM their less skilled allies. Additionally, the game turns stale, as solo skilled players often repeat the same strat every game (I hate this more than anything in MA) and still feed on pubs. This results in a less fun game overall, for everyone (including the average players). Better to have 6/4/2 unhappy people than 8, imo.
If it could be ensured that all teams have approximately equal average skill level, then I would agree with implementing the vote. This would certainly make the game more fair and exciting! As stated above though, there are many difficulties regarding this.
As a side note, there are also quite a few premade teams that do not consist of 2 highly skilled players. When I play, I often team with less experienced players who want to improve. And, some people like to play arcade games with irl or in-game friends (even if both are unskilled).
You are right, of course, in saying that it is unfair to make a comparison to regular sc2. That game is balanced around 1v1 play, whereas MA is primarily a team game in which both players are supposed to complement each other's play.
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Thanks for staying civil, btw
. I once tried to have this discussion with a group of unhappy players in game, and it was more of a 1-sided BM than a conversation :C