Joined: April 1st, 2014, 2:28 pm Posts: 49 Location: New Zealand
Starcraft II Gateway: United States
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Hallucinated units need to take die on impact TBH (like changelings). They absorb way too much dmg and with detection they simply block ur path, causing ur units to not be able to fire properly.
They need to be more counterable with AOE, which is why I think they should die on impact. Hallicinated elites can be the same as they are now, but for units, especially melee, currently it is just so abusable.
Also to be considered is how safe the sentries are jst sitting in their base the whole time. And how late game they have so much HP the opponents just need permanent detection even if they know its hallucinated units.
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