In order from most important to least
Marines:These guys are far too strong, they kill heros early game as soon as dt/blink. And then after that they can easily destoy whole armys from midd to late game solo. They are by far the most op in the game and if you dont have the lead in marine tech you lose.
Recommended:Decrease marine attack spawn rate, OR heavily nerf anti hero damage. These guys have been touched in many areas and its done nothing. They are still broke.
Oracles: The fact you can just spam the hell out of these things is a troll tactic to stall games out for years. This should be changed, they are so annoying.
Recommended: Make a cap on these things 5 each? Or make them have a time like PDD.
Tass: Pretty strong right now, its the only counter to marines right now, and thats if the player doesnt use OS/vp. But if they dont this is easily the 2nd best unit in game currently.
Recommended: Would make HTA better and HT worse, currently hta has everything ht does except more health and more energy. Which doesnt make it worth making at all.
Mini Thor: These guys have been nerfed pretty heavily, and not sure why. They use to have a good sized stun AOE but now its like trying to land a os stun that is delayed a hour.
Recommended: They need to have the AOE put back into the upgrades or back to normal. Another way around this would be to make the cast instant, that way you arent trying to pinpoint such a small area. Not quite sure why they were nerfed in the first place?
|
|