Elites:Aberration: added damage reduction of 20% which scales +0.5%/upg
---Too weak of a tank so added this in hopes that it wont be a garb unit anymore
Dusk wings: elite ups now increase range by +0.25 each and laser guidance now focuses more on cloak; no longer increases attack range but still increases abil range
---Cloak is now a bit more useful
Mini thors: can now use abil instantly upon spawn
---Universal
Sentry: GS dmg reduction decreased from 25% to 20%
---OP
Viking: Health upgrades no longer increase # of volleys
---Why are health ups increasing damage when you can upgrade damage for damage?
Mercs:Roach: range increased from 5 to 5.5 and splash radius reduced from 0.5 to 0.4???
---Roaches are pretty bad now and they are not often used; maybe this wil bring them back
Heroes:Festor fungal duration upgrade drastically reduced to a maximum of 6 sec from ~18sec
Festor fungal dmg tooltip fixed.
---Duration was ridiculous
Mando base snipe dmg increased to 350 and decreased summoned multiplier to 2.5???
---Summoned tag
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These are my thoughts. ANY INPUT? THANKS
Also, what are your thoughts on immortal and destroyer? They are hardly used and it's usually goliath if any T3 merc. I believe this is due to their slow attack speeds plus destroyer having projectile attack. Lancer, despite being projectile attack, can fend against ling rine just fine with its 0.4 attack speed, but destroyer with stim is 0.47.. which is not a huge difference but still makes a difference against a stream of lings. Immortal is non projectile but has 0.87 attack speed which is grievously slow compared to most other mercs. Aside from attack speed, all i can think of is meta affecting their effectiveness..