Have seen HT used often in scrims, but nobody morphs it into an HT Archon (this has been happening for a long time, but only recently has it been used by almost every team in multiple scrims).
In my opinion, this is due to the strength of max HT storm scaling with regular upgrades, which is too close to HTA storm scaling (thus making it not worth the risk to morph) - see values below:
HT storm = +1 initial damage, +11.2 damage over time HTA storm = +15.8 damage over time --> morphing max HT into HTA gives +3.6 scaling
Base values: HT storm = 49 initial, 263.3 damage over 1.4 seconds HTA storm = 330 damage over 2 seconds --> morphing max HT into HTA gives +17.7 base damage
An unleveled HT's storm scales at +1 initial damage, +5.6 damage over time. Each level currently increases the damage over time scaling by +0.8.
I suggest changing this value from +0.8 to +0.1.
This means a max HT's storm would scale at +6.3 damage over time instead of +11.2, and the other levels would be adjusted accordingly.
Hopefully, this would incentivize players to morph the HT into an HTA, and not reward staying on max HT. What are your thoughts?
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